About
Scot is a research scientist in the MIT Comparative Media Studies/Writing Department, and a creative consultant to the MIT Education Arcade and the MIT Game Lab. He has designed games in both academic and commercial environments. Designs include the acclaimed Zoombinis series (math and logic), Vanished: The MIT/Smithsonian Game (environmental science), Labyrinth (math), Kids Survey Network (data and statistics), Caduceus (medicine), and iCue (history).
He is a founder, President, and Creative Director of Learning Games Network where he led the Bill and Melinda Gates Foundation’s Language Learning Initiative (ESL), and where he designed Quandary, named Game of the Year at the 2013 Games for Change festival. He co-authored the book Resonant Games (MIT Press) and served as the play consultant on the Emmy Award winning Amazon TV series Tumbleleaf.
Awards
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1997 Codie Award - Zoombinis
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2003 Bologna New Media Prize - Zoombinis Island Odyssey
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2012 Meaningful Play Conference Most Meaningful - Quandary
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2013 Games for Change Game of the Year - Quandary
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2014 Japan Prize Finalist - Quandary
Education
Yale College, B.A. (Theatre Studies), 1977