Games
An Otter Planet, Creative Consultant, 2023
Pip School, Lead Designer, 2023
The Calisto Project, Creative Director, 2020
Early Bird, Lead Designer, 2019
Xenos, Creative Director, 2014
Quandary, Lead Designer, 2013
Vanished, Lead Designer, 2011
Kids Survey Network, Lead Designer, 2010
Lure of the Labyrinth, Lead Designer, 2009
Caduceus, Lead Designer, 2008
iCue, Creative Director, 2008
InspireData, Co-Designer, 2006
Zoombinis’ Island Odyssey, Designer, 2002
Switchback, Designer, 2002
Zoombinis’ Mountain Rescue, Co-Designer, 2001
Yoiks!, Co-Designer, 1998
Zoombinis, Co-Designer, 1996
Klopfer E., Haas, J, Osterweil S., & Rosenheck L. Resonant Games MIT Press, 2018
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Klopfer E. & Osterweil S. The Boom and Bust and Boom of Educational Games, in Transactions on Edutainment IX, Maiga Chang (Ed.). Springer Verlag, 2013.
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Reid, S. Jennings, H., and Osterweil, S. It’s All in How You Play the Game: Increasing the Impact of Gameplay in Classrooms, Chapter 21 in Cases on Digital Game-Based Learning: Methods, Models, and Strategies, Youngkyun Baek and Nicola Whitton, IGI Global, 2013
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Osterweil, S. & Klopfer, E. Are Games All Child’s Play?, Chapter 7 in Digital Games and Learning, Sara de Freitas and Paul Maharg (Eds.) Continuum Press, 2011.
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Osterweil, S. & Le, L., Learning and Change—a View from the MIT Education Arcade, in International Journal of Cognitive Technology, Society for Applied Research in Memory and Cognition, 2010
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Klopfer, E., Osterweil, S. & Salen, K. Moving Learning Games Forward, www.educationarcade.org, 2009.
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Jenkins, H. Camper, B., Chisholm, A., Grigsby, N., Klopfer, E., Osterweil, S., Perry, J., Tan, P., Weise, M., and Teo, C., From Serious Games to Serious Gaming, Chapter 26 in Serious Games: Mechanisms and Effects, Ute Ritterfeld, Michael Cody, Peter Vorderer (Eds.). Routledge, Taylor and Francis, 2009.
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Osterweil, S., Yoiks!, in Hands On, volume 22, No.2, Fall 1999.
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Hancock, C., & Osterweil, S., Zoombinis & The Art of Mathematical Play, in Hands On, volume 19, No.1, Spring 1996.